
C - This key activates an electric detection pulse, which reveals all living things nearby for 10 seconds (only the mounted survivor can see the pulse and effects).This key triggers a head bash, which deals slightly more damage, causes mild stun to enemies, and can be used to harvest Stone and File:Coral.png Coral. This key triggers a basic bite attack with moderate damage. A fast aquatic mount that allows rider weaponry can aid in this process, as a Sphyrna can catch up to a survivor without SCUBA Flippers. The Sphyrna can be knocked out in a similar manner to the Megalodon, simply keep your distance while firing tranquilisers at it. The Sphyrna uses the exact same taming times and food amounts as the Direwolf, however it prefers fish alternatives to regular meat. While their appearance may be intimidating, a Sphyrna is actually slightly weaker than a Megalodon, so larger aquatic creatures can make short work of them.įor general info about domesticating a wild creature see Taming. However, this attack has a 30 second cooldown on wild individuals, meaning they aren't too much of a nuisance to deal with in the wild.Īnother added danger to fighting a Sphyrna is the potential to attract other, larger, more unsavoury predators if a battle drags on for too long. While this doesn't dismount you off of a creature, it immobilises you momentarily, which can be dangerous for lower level players. The Sphyrna can use its hammer shaped head to inflict a slightly more powerful stunning attack. A Baryonyx can aid in immobolising the Sphyrna with its spin manoeuvre. Ranged weapons that work underwater are a good choice to avoid getting too close to a Sphyrna, as well as using a large aquatic creature such as a Mosasaur, or even a well leveled Megalodon.

Earlier game, it would be ill advised to fight a Sphyrna if on foot, as they can catch up to a survivor without SCUBA Flippers if one needs to make a quick escape. The best way to combat a Sphyrna is through hit and run tactics with a fast mount, with rider weaponry if the creature has poor damage output, or to meet it head on with a creature with better damage or a higher health pool. The Sphyrna, despite being a shark, is a non-aggressive and generally peaceful member of the Sunken World's seas, though they are still a predatory species, and are drawn to corpses, and will not tolerate a survivor getting into their personal space.
#HAMMER SHARK HOW TO#
This section outlines how to fight a Sphyrna. For instance, cheat SetTargetDinoColor 0 6 would color the Sphyrna's "details" magenta. This information can be used to alter the Sphyrna's regions by entering cheat SetTargetDinoColor in the cheat console. Hover your cursor over a color to display its name and ID. The colored squares shown underneath each region's description are the colors that the Sphyrna will randomly spawn with to provide an overall range of its natural color scheme. For demonstration, the regions below are colored red over an albino Sphyrna. This section displays the Sphyrna's natural colors and regions.

It features the iconic hammer shaped head of other hammerhead sharks, but it also is covered in large placoderm-like armor. The Sphyrna is a mid-sized shark slightly smaller than a vanilla Megalodon in length, however it is much more streamlined and almost triangular in shape when viewed from the side.

Sphyrna are attracted to corpses, looking for an easy meal. The Sphyrna will normally swim passively unless approached, at which point it may begin to attack you.
